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At 38+% CAGR, Head-Mounted Display Market Potentially Worth $25.01 Billion by 2022 Led by Augmented Reality Technology

The head-mounted display (HMD) market is forecast to reach $25.01 billion by 2022 from $3.25 billion in 2016 at a CAGR of 38.8% during (2017-2022) driven by the increasing adoption of AR and VR techno... (June 22, 2017)

PUNE, India, June 22, 2017 /PRNewswire-iReach/ -- The HMD market for enterprise and industry application expected to grow at highest CAGR during forecast period. The market for enterprise and industry application is expected to grow at the highest CAGR between 2017 and 2022. In the enterprise and industry application, AR HMDs can be used for various purposes, such as manufacturing space design, assembling processes, assessing the quality of goods, warehouse picking, and training workers. Many companies are using smart glasses in their warehouses and manufacturing plants. Increasing interest of enterprises to adopt AR HMDs is expected to drive the market for HMDs. Complete report on "Head-Mounted Display Market" spread across 192 pages, profiling 15 companies and supported with 62 tables and 59 figures is now available at .

The virtual reality technology held the largest share of the HMD market in 2016. VR provides the user with an immersive experience, usually through the help of a VR headset, such as Oculus Rift and Samsung Gear. The increasing number of players entering into the market with offerings of HMDs at low cost is one of the major reasons for the wide adoption of VR headsets.

The HMD market expected to grow at a CAGR of 38.8% between 2017 and 2022. Factors such as lack of standardization for HMD design and limited battery life restrain the growth of the HMD market. HMD market for augmented reality technology expected to grow at high CAGR between 2017 and 2022.

The head-mounted display (HMD) market in APAC expected to grow at highest CAGR during forecast period. The HMD market in APAC is expected to grow at the highest CAGR between 2017 and 2022. In China, the HMD market is growing as it has one of the largest consumer electronics market in APAC. The growing number of start-ups and increasing presence of international firms in China working to offer innovative products; government support to explore opportunities for AR and VR technologies; and availability of low-cost headsets are the main factors responsible for the market growth.

This research study is obliging for following audience:

  1. HMD suppliers and manufacturers
  2. Microdisplay manufacturers
  3. VR headset and AR smart glass manufacturers
  4. Smartphone manufacturers
  5. Component manufacturers and suppliers
  6. Consultants concerned with projection systems and R&D
  7. Defense device procurement organizations
  8. Potential investors in HMD market
  9. Research organizations
  10. Technology standards organizations, forums, alliances, and associations
  11. Venture capitalists, private equity firms, and start-up companies
  12. Analysts and strategic business planners
  13. Distributors

The major players operating in the HMD market are Samsung Electronics Co., Ltd. (South Korea), Sony Corporation (Japan), HTC Corporation (Taiwan), Microsoft Corporation (US), Oculus VR, LLC (US), BAE Systems, Inc. (US), Seiko Epson Corporation (Japan), Google Inc. (US), Kopin Corporation (US), Osterhout Design Group (US), Recon Instruments, Inc. (Canada), Rockwell Collins, Inc. (US), Sensics, Inc. (US), Thales Visionix, Inc. (US), and Vuzix Corporation (US). Download PDF Brochure "Head-Mounted Display Market by Technology (AR, VR), Application (Consumer, Commercial, Enterprise & Industry, Engineering & Design, Military, Medical), Product (Head Mounted, Eyewear), Component, Connectivity, and Geography - Global Forecast to 2022" research report at .

In the process of determining and verifying, the market size for several segments and sub segments gathered through secondary research, extensive primary interviews were conducted with key people. In Tier 1 (32%), Tier 2 (48%) and Tier 3 (20%) companies were contacted for primary interviews. The interviews were conducted with various key people such as C-Level (35%), Director Level (44%) and others (21%) from various key organizations operating in the head-mounted display (HMD) market. The primary interviews were conducted worldwide covering regions such as Americas (40%), Europe (23%), APAC (30%), and RoW (7%).

Research Coverage: The report defines, describes, and forecasts the HMD market on the basis of HMD type, component, connectivity, product type, application, technology, and geography. It provides detailed information regarding the major factors influencing the growth of the HMD market (drivers, restraints, opportunities, and industry-specific challenges). It also analyzes the competitive developments such as joint ventures, collaborations, agreements, contracts, partnerships, mergers and acquisitions, and product launches carried out by key players to grow in the market.

On a related note, another research titled Augmented Reality and Virtual Reality Market Global Forecast to 2022 says, the global augmented reality market is estimated to reach $117.40 billion by 2022, at a CAGR of 75.72% between 2016 and 2022. The market for virtual reality technology is projected to reach $33.90 billion by 2022, at a CAGR of 57.84% between 2016 and 2022. Increased adoption of HMDs for gaming, entertainment, and medical among other applications would contribute to the growth of the AR and VR market. Companies such as Google, Inc. (U.S.), Oculus VR LLC (U.S.), Microsoft Corporation (U.S.), Samsung Electronics Co. Ltd. (South Korea), Qualcomm Inc. (U.S.), Infinity Augmented Reality Inc. (Israel), Blippar.Com Limited (U.K.), DAQRI LLC (U.K.), Osterhaut Design Group (U.S.), Magic Leap Inc. (U.S.), Metaio GmbH (U.S.), Meta Company (U.S.), Vuzix Corporation (U.S.), CyberGlove Systems Inc. (U.S.), Eon Reality Inc. (U.S.) have been profiled in this 256 pages research report available at .

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Related Keywords:Displays, Web, Search, Applications, Training, Research, Google, Inc., Sony, Science, Consumer Electronics, Business, Entertainment, Other, Headset, Platforms,


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